Chernobylite: FSR 2.0 Evaluate | TechPowerUp


In Chernobylite, help for NVIDIA’s Deep Studying Tremendous Sampling (DLSS) has been current since early entry, and Chernobylite was one of many first video games to help AMD’s FidelityFX Tremendous Decision 1.0 (FSR 1.0) by way of a sport replace. Builders have significantly supported the sport with main updates and DLCs since. In one of many newest main updates, the sport acquired an Enhanced Version with help for ray traced reflections, ray traced caustics, dynamic diffuse world illumination (DDGI) and tessellation, and the sport just lately acquired help for AMD’s FidelityFX Tremendous Decision 2.0 (FSR 2.0 ). It is essential to notice that not like different titles, Chernobylite has utterly eliminated help for FSR 1.0 with the FSR 2.0 patch, just like what was executed in some titles in the course of the transition from NVIDIA DLSS 1.0 to DLSS 2.0. What’s additionally fascinating about Chernobylite is that there are refined variations within the implementation of NVIDIA’s Deep Studying Tremendous Sampling (DLSS) and AMD’s FidelityFX Tremendous Decision 2.0 (FSR 2.0), which we’re eager to seek out out extra about.

Under, you will discover comparability screenshots at 4K, 1440p, 1080p, and in numerous FSR 2.0 and DLSS high quality modes. For many who need to see how DLSS and FSR 2.0 carry out in movement, watch our side-by-side comparability video. The video can assist uncover points like shimmering or temporal instability, which aren’t seen within the screenshots.

All exams had been made utilizing a GeForce RTX 3080 GPU at Extremely graphics settings with ray tracing disabled to reduce CPU bottlenecks for a greater concept of ​​what variations to anticipate performance-wise; movement blur and depth of subject had been additionally disabled for higher picture viewing. DLSS was manually up to date to model 2.4.6 by swapping the DLL file.


Aspect by Aspect Comparability Video


In Chernobylite, the in-game TAA resolution and FSR 2.0 implementation each use a sharpening filter within the render path with out the flexibility to tweak the sharpening degree, and the builders determined to set the sharpening filters within the TAA and FSR 2.0 render path to the best out there worth, which leads to a closely oversharpened picture even at excessive resolutions. The DLSS implementation doesn’t use any sharpening filters within the render path, and the builders selected to exclude a customizable sharpening filter slider for DLSS. Nevertheless, you’ll be able to nonetheless regulate the setting manually in NVIDIA Management Panel. Additionally, DirectX 12 now needs to be enabled as a way to make the most of FSR 2.0 in Chernobylite.

Talking of picture high quality, there are a couple of essential problems with observe. In Chernobylite, a variety of vegetation and timber are in movement resulting from dynamic winds and different climate results. The in-game TAA resolution and DLSS implementations are dealing with transferring timber and vegetation simply superb, however the FSR 2.0 implementation is totally totally different. FSR 2.0 temporal stability utterly falls aside while you begin transferring by way of the world, which even our screenshots throughout all resolutions and high quality modes reveal. When you check out the timber on the left facet or bushes on the appropriate facet, you will notice heavy ghosting artifacts, as if movement blur results had been enabled on the highest worth. Skinny metal objects are additionally dropping temporal stability at medium and much distances and create noticeable shimmering points at decrease resolutions.

Talking of general picture high quality and the efficiency of the FSR 2.0 implementation in Chernobylite in comparison with the native picture, FSR 2.0 noticeably compromises picture high quality in favor of efficiency in most sequences of the sport. Nevertheless, if the builders handle to repair the heavy temporal instability points described earlier, FSR 2.0 would enhance the extent of element rendered in vegetation and tree leaves; small particulars within the distance are rendered extra appropriately and utterly, however with the present state of the FSR 2.0 implementation, these enhancements in picture high quality are solely seen if standing nonetheless with none transferring objects on display screen. Talking of efficiency in comparison with the native decision, the FSR 2.0 efficiency uplift is a good enchancment in Chernobylite, and in comparison with DLSS 2.4 on this sport, FSR 2.0 principally works identically to DLSS 2.4 for efficiency good points throughout all resolutions.